Tactical gas mask double2/3/2024 ![]() These enemies rarely ever attack in groups, so don't fight alone for too long. Their sound cues and bright goggles reveal their position once they target an enemy, so pay attention to any sound or visual cues. It's ideal to take them out at range, though still possible up close. They also opt for much more odd routes compared to other soldiers to give you a surprise, as if they "cloaked" through the majority of the army.Ĭounter: Though dangerous at close range, they can be noticed at medium to long range. Upon getting in melee range, they will attempt to drop-kick their target, instantly mangling them if unavoided. When the target is in the according range, they will speed up drastically and play a loud, radar-like sound cue. ![]() Their most notable distinction is a quad pair of Nightvision Goggles.Ībility: Cloakers search for the nearest enemy at all times. Even though they are the most basic unit in the game, they're still quite dangerous in numbers.ĭamage (Bullets): ~3-4, decreases when in groupsĭamage (Grenade): Max 60 (50 stud radius)Īppearance: The Cloaker is a melee Noob unit, equipped with an Exoskeleton. They are weak on their own, though powerful in large groups. They detonate after 6 seconds, dealing up to 60 damage to the target.Ĭounter: This is a cannon fodder enemy, meaning there are a lot of effective ways to counter them. Their ability allows them to throw grenades at close range, flushing Dummies out of cover. ![]() They wear basic armor, providing low protection.Ībility: Infantry can shoot the player at almost any range, although losing more accuracy the farther they are to their target. They are equipped with grenades and automatic rifles. Appearance: The Infantry is a basic ranged Noob unit.
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